#include "scr_game_state.h"
#include "scr_game.h"

SCRGameState::SCRGameState()
	: m_pGame(SCRGame::GetInstance())
{
}

SCRGameState::~SCRGameState()
{
}

void SCRGameState::OnInitialize()
{
}

void SCRGameState::OnTerminate()
{
}

void SCRGameState::OnRender(const int& Delta)
{
}

void SCRGameState::OnMouseClick(const int& X, const int& Y, const SCRMouseButton::Enum& Button)
{
}

void SCRGameState::OnMouseRelease(const int& X, const int& Y, const SCRMouseButton::Enum& Button)
{
}

void SCRGameState::OnMouseMove(const int& X, const int& Y)
{
}

void SCRGameState::OnKeyClick(const int& Key)
{
}

void SCRGameState::OnKeyRelease(const int& Key)
{
}
